Showing posts with label Character Design. Show all posts
Showing posts with label Character Design. Show all posts

Thursday, 24 November 2011

Wednesday, 23 November 2011

CD Design

Short, sweet and too the point! :D


Character Design: Height Comparison

A quick height comparison for my characters. They all look like they belong in the same world too which is good.


Character Design: Final Designs

Here are my final designs for my three characters.

Heroine - Agent Chaser

Sidekick - Agent Bruiser

Villain - Agent Spectre

I wanted both the villain and the sidekick to have similar outfits but designed in a way that suited there physicality, i.e the sidekick being strong has ripped shoulders on his top.

Saturday, 19 November 2011

Character Design: Costumes

I've got something I'm happy with know so into photoshop I go!

Heroine 
Villain

Sidekick

Wednesday, 16 November 2011

Character Design: Heroine Costumes 2


Character Design Tutorial: Setting the Scene

This week was the last character workshop before our crit and to finish things off we looked at settings for characters. In this exercise we were given a a setting, mine was a primitive city. I decided to go with a tribal bamboo hut approach but stretch it out and have external manual lifts scaling the sides of the buildings.


Tuesday, 8 November 2011

Character Design Tutorial: Working in the Real World

 This week we were tasked with designing characters for a made up brief. We split into small groups and took a characters or two each. I had the space faring mechanic.




Tuesday, 1 November 2011

Character Design: Villains Body Shape

I wanted something weak looking and tall and that is what I've got. Now onto costumes.


Tuesday, 25 October 2011

Character Design Tutorial: Distinctive Characters

This weeks character workshop looked at silhouettes and and clothing. We started by drawing out some silhouettes, in which I got Elvis impersonators. I started with some generic looking characters but decide to try an gorilla impersonating Elvis which i have to say is my favourite of all of them.


I also tried an Elvis costume on an alien and also Jigglypuff (I thought why not, it sings right?)


We then had a look at creating believable materials such as draped cloths and creases in cloth. It proved to be a little difficult making metal believable but I did manage to make the cape look the part so I'm pleased with that. 


Tuesday, 18 October 2011

Character Design Tutorial: Personality: The Spark of Life

Todays workshop covered body language and expressions. We started off with some basic body language drawings looking at the direction in which the limbs moved and shaped.



We also tried our hands at expression. Below is a character head I made up and made him look angry.


I alos tried a few expression on Superman but was having trouble with the jaw line.


Friday, 14 October 2011

Character Design: Week 4 Summary

Synopsis

The evil secret agent organisation D.I.E has stolen a super weapon in which they hope will help achieve world domination. However the weapon requires five key codes that were separated and put under guard.

In order to prevent D.I.E from succeeding, A.C.E agent Akali Chaser must act fast to obtain the key codes before D.I.E agents Sly Specter and Boon, using her new cybernetic enhancements to get the job done.

Character Biographies



Heroine: Akali Chaser
Akali Chaser is an agent within the sceret agent organisation A.C.E. fighting evil-doers from around the world. Little is known about Akali's past and how she came to be a member of A.C.E. is also unknown, but it is presumed she was hired due to her acrobat skills and ability to get the job done quickly and efficiently. Knowing D.I.E has possession of a super weapon, Akali must undergo cyborg enhancement to stop their plans before it's too late.

Villain: Sly Spector 
Before joining D.I.E, Sly was an amateur thief, capable of stealing near invaluable items due to his inexperience. He was considered a joke amongst higher class thieves, until he attempted to steal a precious gem locked in a vault. Sly was successful in his attempt and made a name for himself. However he mysteriously vanished soon after. Years later, he reappeared, working for D.I.E as a top agent. His most recent assignment must see him become part man, part robot to obtain secrets that have been lost for decades, to further D.I.E's plans to rule the world.

Sidekick: Boon
Sidekick to Sly, Boon is the strongman of the evil duo. Regarded as a top agent in D.I.E, Boon's intimidating appearance demands respect from those who meet him. He was hired into D.I.E purely as muscle, to complete tasks other agents couldn't handle physically. After he and Sly underwent cyborg enhancement, Boon causes the occasional blunder, losing control over his enhancements from time to time due to his simple mindedness not being able to handle everything at once.


Wednesday, 12 October 2011

Character Design: More Female Body Proportions

Two more sketches for my heroines body. I think I'm getting closer to the acrobat styled body I want.



Tuesday, 11 October 2011

Character Design Tutorial: Drawing Stuff

This week in our character workshop we looked at creating characters out of inanimate objects. Justin gave us each a room from a house and asked up to draw character out of objects in that room. I got the gym.

I started by looking at what was in a gym first, like medals, trophies, etc. and attempted bringing life to them. Then I looked at gym equipment which actually turned out more successful than my original ideas.


The above drawings are my initial ideas for the characters. I quite liked the punching bad being a villain, the boxing glove a hero and the training ball as a sidekick. Justin also gave me a few pointers about manipulating the shape too much as was the case with the boxing glove.


Here are the more finalised version of my three choice; the sidekick training ball being a little deflated to make it look fat and the pump nozzle acting as a mouth. I made the punching bag more angular and gave him a few patches and stitches. I also shortened the boxing glove and used the creases in the leather as 'eyes'.

We also looked at creating some props for our iconic characters. My first attempt was in the right direction but too tidy and my character was disorganised, so i stuck lots of notes and paper onto it to make it suit the characters design.